using UnityEngine.Purchasing;
new PayoutDefinition (PayoutType.Currency, "Gold", 100)
请注意,IAP 目录充当产品目录字典,而不是库存管理器。您仍然必须实施处理购买内容传输的代码。
商店 ID 覆盖
默认情况下,Unity IAP 假定您的产品在所有应用商店中具有相同的标识符(在上面的ID字段中指定)。Unity 建议尽可能这样做。但是,有些情况下这是不可能的,例如同时发布到iOS和 Mac 商店,禁止开发人员在两者之间使用相同的产品 ID。在这些情况下,使用覆盖字段来指定产品的正确标识符(与跨平台 ID 不同的地方)。您也可以通过编程方式执行此操作,如下所示:
using UnityEngine;
using UnityEngine.Purchasing;
public class MyIAPManager {
public MyIAPManager () {
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.AddProduct("100_gold_coins", ProductType.Consumable, new IDs
{
{"100_gold_coins_google", GooglePlay.Name},
{"100_gold_coins_mac", MacAppStore.Name}
});
// Initialize Unity IAP...
}
}
在此示例中,产品在 Google Play 中标识为“100_gold_coins_google”,在 Apple App Store 中标识为“100_gold_coins_mac”。注意:覆盖仅更改 Unity IAP 在与应用商店通信时使用的标识符。在进行 API 调用时,您仍应使用产品的跨平台标识符。重要提示:ID 只能包含小写字母、数字、下划线或句点。
using UnityEngine;
using UnityEngine.Purchasing;
public class MyIAPManager {
public MyIAPManager () {
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.AddProduct("100_gold_coins", ProductType.Consumable);
// Initialize Unity IAP...
}
}
Defining products
In order to use in-app purchases, your app must provide a list of Products for sale. You can do this through scripting, or using the Codeless IAP Catalog (Window > Unity IAP > IAP Catalog). Whichever implementation you use, you must define the appropriate attributes for each Product. This page covers these attributes in detail.
The IAP Catalog GUI in the Unity Editor
Product ID
Enter a cross-platform unique identifier to serve as the Product’s default ID when communicating with an app store.
Important: The ID may only contain lowercase letters, numbers, underscores, or periods.
Product Type
Each Product must be of one of the following Types:
Type
Description
Examples
Consumable
Users can purchase the Product repeatedly. Consumable Products cannot be restored.
* Virtual currencies
* Health potions
* Temporary power-ups.
Non-Consumable
Users can only purchased the Product once. Non-Consumable Products can be restored.
* Weapons or armor
* Access to extra content
Subscription
Users can access the Product for a finite period of time. Subscription Products can be restored.
* Monthly access to an online game
* VIP status granting daily bonuses
* A free trial
This section defines the metadata associated with your Product for use in an in-game store.
Descriptions
Use the following fields to add descriptive text for your Product:
Field
Data type
Description
Example
Product Locale
Enum
Determines the app stores available in your region.
English (U.S.) (Google Play, Apple)
Product Title
String
The name of your Product as it appears in an app store.
“Health Potion”
Product Description
String
The descriptive text for your Product as it appears in an app store, usually an explanation of what the Product is.
“Restores 50 HP.”
Add Translations for the Title and Description fields by clicking the plus (+) icon and selecting an additional locale. You can add as many translations as you like.
Populating Descriptions fields for Products in the IAP Catalog GUI
Payouts
Use this section to add local, fixed definitions for the content you pay out to the purchaser. Payouts make it easier to manage in-game wallets or inventories. By labeling a Product with a name and quantity, developers can quickly adjust in-game counts of certain item types upon purchase (for example, coins or gems).
Note: This functionality is only available in Unity 2017.2 or higher.
Field
Data type
Description
Example
Payout Type
Enum
Defines the category of content the purchaser receives. There are four possible Types.
* Currency
* Item
* Resource
* Other
Payout Subtype
String
Provides a level of granularity to the content category.
* “Gold” and “Silver” subtypes of a Currency type
* “Potion” and “Boost” subtypes of an Item type
Quantity
Int
Specifies the number of items, currency, and so on, that the purchaser receives in the payout.
* 1
* >25
* 100
Data
Use this field any way you like as a property to reference in code.
* Flag for a UI element
* Item rarity
Populating Payouts fields for Products in the IAP Catalog GUINote: You can add multiple Payouts to a single Product.
For more information on the PayoutDefinition class, see the Scripting Reference. You can always add Payout information to a Product in a script using this class. For example:
using UnityEngine.Purchasing;
new PayoutDefinition (PayoutType.Currency, "Gold", 100)
Note that the IAP Catalog acts as a Product catalog dictionary, not as an inventory manager. You must still implement the code that handles conveyance of the purchased content.
Store ID Overrides
By default, Unity IAP assumes that your Product has the same identifier (specified in the ID field, above) across all app stores. Unity recommends doing this where possible. However, there are occasions when this is not possible, such as when publishing to both iOS and Mac stores, which prohibit developers from using the same product ID across both.
In these cases, use the override fields to specify the Product’s correct identifier where it differs from the cross-platform ID.
You can also do this programmatically, as follows:
using UnityEngine;
using UnityEngine.Purchasing;
public class MyIAPManager {
public MyIAPManager () {
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.AddProduct("100_gold_coins", ProductType.Consumable, new IDs
{
{"100_gold_coins_google", GooglePlay.Name},
{"100_gold_coins_mac", MacAppStore.Name}
});
// Initialize Unity IAP...
}
}
In this example, the Product identifies as “100_gold_coins_google” to Google Play and “100_gold_coins_mac” to the Apple App Store.
Note: Overrides only change the identifier Unity IAP uses when communicating with app stores. You should still use the Product’s cross-platform identifier when making API calls.
Important: The ID may only contain lowercase letters, numbers, underscores, or periods.
Google Configuration (required for Google Play export)
Provide either a Product price, or an ID for a Pricing Template created in Google Play.
Populating Google Configuration fields for Products in the IAP Catalog GUI.
Apple Configuration (required for Apple export)
Select a Pricing Tier from the dropdown menu. Unity supports predefined Apple price points, but not arbitrary values.
Select a screenshot to upload.
For information on screenshot specs, see Apple’s publisher support documentation.
Populating Apple Configuration fields for Products in the IAP Catalog GUI.
Defining Products in scripts
You can also declare your Product list programmatically using the Purchasing Configuration Builder. You must provide a unique cross-store Product ID and Product Type for each Product:
using UnityEngine;
using UnityEngine.Purchasing;
public class MyIAPManager {
public MyIAPManager () {
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.AddProduct("100_gold_coins", ProductType.Consumable);
// Initialize Unity IAP...
}
}